Weapon |
Cost |
Weight |
Size |
Type |
Speed Factor |
Damage |
Notes |
S-M |
L |
Axe |
Battleaxe |
5gp |
7 |
M |
S |
7 |
1d8 |
1d8 |
Hand/throwing axe |
1gp |
5 |
M |
S |
4 |
1d6 |
1d4 |
- |
called shot with a throwing axe can force an enemy's shield to make a saving throw vs normal blow or be ruined |
Hatchet |
2gp |
3 |
S |
S |
3 |
1d4 |
1d4 |
Hurlbat |
2gp |
6 |
M |
P/S |
8 |
1d8 |
1d6 |
Two-handed axe |
15gp |
10 |
L |
S |
9 |
1d10 |
2d8 |
Bow |
Arrow, flight |
3sp/12 |
1/10 |
S |
P |
- |
1d6 |
1d6 |
Arrow, pile |
3sp/6 |
1/10 |
S |
P |
- |
1d6 |
1d6 |
- |
a pile arrow shot at short range gets a +2 to hit armored targets |
Arrow, sheaf |
3sp/6 |
1/10 |
S |
P |
- |
1d8 |
1d8 |
Composite longbow |
100gp |
3 |
L |
(P) |
7 |
- |
- |
- |
only available in certain places |
Composite shortbow |
75gp |
2 |
M |
(P) |
6 |
- |
- |
- |
only available in certain places |
Longbow |
75gp |
3 |
L |
(P) |
7 |
- |
- |
Shortbow |
30gp |
2 |
M |
(P) |
7 |
- |
- |
Caltrop |
2gp/12 |
1/10 |
S |
P |
|
1 |
1d2 |
- |
must have 10 caltrops per 5'x5' area, victim must save vs paralyzation or suffer damage & be reduced to ½ move until spending 1 rnd to remove it, must save a 2nd time or be reduced to 1/3 movement |
Club |
- |
3 |
M |
B |
4 |
1d6 |
1d3 |
Great club |
2gp |
15 |
L |
B |
9 |
2d4 |
1d6+1 |
War club |
2gp |
6 |
M |
B/S |
7 |
1d6+1 |
1d4+1 |
Crossbow |
Heavy crossbow |
50gp |
14 |
M |
- |
10 |
- |
- |
- |
At medium range, Light & Heavy Crossbows reduce the AC of armored opponents by 2 points. At short range, Light & Heavy Crossbows reduce the AC of armored opponents by up to 5 points. The Heavy Crossbow is only available in certain places |
Heavy quarrel |
2sp |
1/10 |
S |
P |
- |
1d8+1 |
1d10+1 |
Light crossbow |
35gp |
7 |
M |
- |
7 |
- |
- |
Light quarrel |
1sp |
1/10 |
S |
P |
- |
1d6+1 |
1d8+1 |
Pellet bow |
25gp |
5 |
M |
- |
7 |
- |
- |
Pellet |
5cp |
1/10 |
S |
B |
- |
1d4 |
1d4 |
Dagger |
2gp |
1 |
S |
P |
2 |
1d4 |
1d3 |
Stiletto |
8sp |
1/2 |
S |
P |
2 |
1d3 |
1d2 |
- |
recieves +2 to hit vs armored opponents |
Dart |
5sp |
1/2 |
S |
P |
2 |
1d3 |
1d2 |
Flail |
Footman's flail |
15gp |
15 |
L |
B |
7 |
1d6+1 |
2d4 |
- |
+1 to hit vs plate armor |
Grain flail |
5sp |
3 |
M |
B |
6 |
1d4 |
1d4 |
Horseman's flail |
8gp |
5 |
M |
B |
6 |
1d4+1 |
1d4+1 |
- |
+1 to hit vs opponents w/ shields, +2 to trap or disarm opponents weapon |
Gaff/hook |
Attached |
2gp |
2 |
S |
P |
2 |
1d4 |
1d3 |
Held |
5cp |
2 |
S |
P |
2 |
1d4 |
1d3 |
Grapple |
5gp |
3 |
S |
P/B |
7 |
1d4 |
1d4 |
Hammer |
5sp |
3 |
S |
B |
4 |
1d4 |
1d3 |
Maul |
4gp |
10 |
L |
B |
8 |
2d4 |
1d10+1 |
- |
+1 to hit vs plate or mail armor |
Sledge hammer |
2gp |
10 |
M |
B |
8 |
1d6+1 |
1d4+1 |
Warhammer |
2gp |
6 |
M |
B |
4 |
1d4+1 |
1d4 |
- |
+1 to hit vs plate armors |
Harpoon |
20gp |
6 |
L |
P |
7 |
2d4 |
2d6 |
- |
50% chance the head is stuck in the victim & will cause an additional 1d6 dmg if yanked or cut out of the wound |
Javelin |
5sp |
2 |
M |
P |
4 |
1d6 |
1d6 |
- |
typically only available in Oradi & Tauran cultures |
Pilum |
1gp |
3 |
M |
P |
5 |
1d6 |
1d6 |
- |
When the to hit roll misses by 1-2 it sticks in opponents shield causing it to be useless til removed (1d6 rnds). Magic shields have 20% chance to ignore. Typically only available in Tauran cultures |
Knife |
5sp |
1/2 |
S |
S/P |
2 |
1d3 |
1d2 |
Lance, light |
6gp |
5 |
L |
P |
6 |
1d6 |
1d8 |
Lance, medium |
10gp |
10 |
L |
P |
7 |
d16+1 |
2d6 |
Lance, heavy |
15gp |
15 |
L |
P |
10 |
1d8+1 |
3d6 |
Mace |
Footman's mace |
8gp |
10 |
M |
B |
7 |
1d6+1 |
1d6 |
- |
+2 to hit vs any mail armor |
Horseman's mace |
5gp |
6 |
M |
B |
6 |
1d6 |
1d4 |
- |
+1 to hit vs any mail armor |
Throwing mace |
3gp |
5 |
S |
B |
6 |
1d6 |
1d4+1 |
- |
+1 to hit vs any mail armor |
Morningstar |
10gp |
12 |
M |
B/P |
7 |
2d4 |
1d6+1 |
- |
+1 to hit vs plate armor |
Net |
5gp |
10 |
M |
- |
10 |
- |
- |
Pick |
4gp |
8 |
L |
P |
8 |
1d6 |
1d6+1 |
Footman's pick |
8gp |
6 |
M |
P |
7 |
1d6+1 |
2d4 |
- |
+2 to hit vs plate armor |
Horseman's pick |
7gp |
4 |
M |
P |
5 |
1d4+1 |
1d4 |
- |
+1 to hit vs plate armor |
Pitchfork |
8sp |
6 |
L |
P |
7 |
1d6 |
1d6+1 |
Polearm |
Awl Pike |
5gp |
12 |
L |
P |
13 |
1d6 |
1d12 |
Bardiche |
7gp |
12 |
L |
S |
9 |
2d4 |
2d6 |
- |
+2 to hit vs plate or mail armors |
Bec de Corbin |
8gp |
10 |
L |
P/B |
9 |
1d8 |
1d6 |
- |
+3 to hit vs plate armor |
Bill |
7gp |
15 |
L |
P/S |
10 |
2d4 |
1d10 |
- |
+2 bonus to pull/trip attempts vs riders |
Bill-Guisarme |
7gp |
15 |
L |
P/S |
10 |
2d4 |
1d10 |
- |
+2 bonus to pull/trip attempts vs riders |
Fauchard |
5gp |
7 |
L |
S |
8 |
1d6 |
1d8 |
Glaive |
6gp |
8 |
L |
S |
8 |
1d6 |
1d10 |
Glaive-Guisarme |
10gp |
10 |
L |
P/S |
9 |
2d4 |
2d6 |
- |
+2 bonus to pull/trip attempts vs riders |
Guisarme |
5gp |
8 |
L |
S |
8 |
2d4 |
1d8 |
- |
+2 bonus to pull/trip attempts vs riders |
Halberd |
10gp |
15 |
L |
P/S |
9 |
1d10 |
2d6 |
- |
+2 to hit vs plate or mail armors |
Lucern Hammer |
7gp |
15 |
L |
P/B |
9 |
2d4 |
1d6 |
- |
+2 to hit vs plate armor |
Military Fork |
5gp |
7 |
L |
P |
7 |
1d8 |
2d4 |
Pike |
5gp |
12 |
L |
P |
13 |
1d6 |
1d12 |
Quarterstaff |
- |
4 |
L |
B |
4 |
1d6 |
1d6 |
Sap |
5sp |
1/2 |
S |
B |
2 |
1d2 |
1d2 |
- |
5% chance per point of dmg for 3d10 rnd knock out |
Scourge |
2gp |
2 |
S |
- |
5 |
1d4 |
1d2 |
- |
+1 bonus to disarm attempts |
Scythe |
3gp |
8 |
L |
P/S |
8 |
1d6+1 |
1d8 |
Sickle |
6sp |
3 |
S |
S |
4 |
1d4+1 |
1d4 |
Sling |
5cp |
1 |
S |
- |
6 |
- |
- |
Bullet |
5cp |
1/10 |
S |
B |
- |
1d4+1 |
1d6+1 |
Stone |
- |
1/10 |
S |
B |
- |
1d4 |
1d4 |
Spear |
8sp |
5 |
M |
P |
6 |
1d6 |
1d8 |
- |
5'-8' in length |
Two-handed |
|
|
|
|
|
1d6+1 |
2d6 |
Spear, long |
5gp |
8 |
M |
P |
8 |
2d6 |
3d6 |
- |
10'-12' in length |
Staff sling |
2sp |
2 |
M |
- |
11 |
- |
- |
Stinkpot |
1sp |
2 |
S |
B |
- |
1d3 |
1d3 |
- |
saving throw vs death is required or suffer -2 penalty to all attacks for 1d6 rnds |
Stone |
- |
2 |
S |
B |
- |
1d4+1 |
1d6+1 |
Sword |
Bastardsword |
25gp |
10 |
M |
S |
6 |
1d8 |
1d12 |
- |
+1 to hit vs mail or plate armors |
Two-handed |
|
|
|
|
|
2d4 |
2d8 |
Broadsword |
10gp |
4 |
M |
S |
5 |
2d4 |
1d6+1 |
- |
a basket hilt provides a +1 to block |
Claymore |
25gp |
8 |
M |
S |
7 |
2d4 |
2d8 |
- |
+1 to hit vs leather, mail, or plate armor |
Estoc |
14gp |
5 |
M |
P |
5 |
1d6 |
1d8 |
- |
+2 to hit vs mail armor, +1 to hit vs plate armor |
Falcion |
17gp |
8 |
M |
S |
5 |
1d6+1 |
2d4 |
Longsword |
15gp |
4 |
M |
S |
5 |
1d8 |
1d12 |
Spatha |
25gp |
4 |
M |
S |
5 |
1d8 |
1d12 |
- |
typically only available in Tauran cultures |
Sabre |
17gp |
5 |
M |
S |
5 |
1d+1 |
1d8+1 |
Scimitar |
15gp |
4 |
M |
S |
5 |
1d8 |
1d8 |
- |
typically only available in Oradi cultures |
Great Scimitar |
60gp |
16 |
L |
S |
9 |
2d6 |
4d4 |
- |
typically only available in Oradi cultures |
Shortsword |
10gp |
3 |
S |
P |
3 |
1d6 |
1d8 |
Drusus |
50gp |
3 |
M |
S |
3 |
1d6+1 |
1d8+1 |
- |
+1 to hit, but acts as a gladius until re-honed at a forge after combat. Typically only available in Tauran cultures |
Gladius |
10gp |
3 |
S |
P |
3 |
1d6 |
1d8 |
- |
typically only available in Tauran cultures |
Tulwar |
17gp |
8 |
M |
S |
5 |
1d6+1 |
2d4 |
- |
typically only available in Oradi cultures |
Two-handed sword |
50gp |
15 |
L |
S |
10 |
1d10 |
3d6 |
- |
+2 to hit vs mail or plate armor |
Trident |
15gp |
S |
L |
P |
7 |
1d6+1 |
2d4 |
Two-handed |
|
|
|
|
|
1d8+1 |
3d4 |
Whip |
1sp |
2 |
M |
- |
8 |
1d2 |
1 |
- |
no dmg to plate, mail, or leather armor, but +2 to pull/trip & disarm |
Armor Type |
Cost |
Torso AC |
Torso Weight |
Arm AC |
Arm Weight |
Leg AC |
Leg Weight |
Full AC |
Full Weight |
Banded mail |
200gp |
3.0 |
17 lbs |
0.6 |
4 lbs |
0.9 |
5lbs |
6 |
35 lbs |
Brigandine |
120gp |
2.0 |
15 lbs |
0.4 |
3 lbs |
0.6 |
4 lbs |
4 |
30 lbs |
Bronze plate |
400gp |
3.0 |
23 lbs |
0.6 |
4 lbs |
0.9 |
7 lbs |
6 |
45 lbs |
Chain mail |
75gp |
2.5 |
20 lbs |
0.5 |
4 lbs |
0.8 |
6 lbs |
5 |
40 lbs |
Cord armor |
10gp |
1.0 |
8 lbs |
0.2 |
1 lb |
0.3 |
2 lbs |
2 |
15 lbs |
Field plate |
3000gp |
4.0 |
30 lbs |
0.8 |
6 lbs |
1.2 |
9 lbs |
8 |
60 lbs |
Full plate |
8000gp |
4.5 |
35 lbs |
0.9 |
7 lbs |
1.4 |
10 lbs |
9 |
70 lbs |
Hide armor |
35gp |
2.0 |
15 lbs |
0.4 |
3 lbs |
0.6 |
4 lbs |
4 |
30 lbs |
Improved mail |
180gp |
3.0 |
25 lbs |
0.6 |
5 lbs |
0.9 |
8 lbs |
6 |
50 lbs |
Lamellar |
250gp |
2.5 |
17 lbs |
0.5 |
4 lbs |
0.8 |
5 lbs |
5 |
35 lbs |
Leather armor |
5gp |
1.0 |
8 lbs |
0.2 |
1 lb |
0.3 |
2 lbs |
2 |
15 lbs |
Padded armor |
4gp |
1.0 |
5 lbs |
0.2 |
1 lb |
0.3 |
1 lb |
2 |
10 lbs |
Plate mail |
900gp |
3.5 |
25 lbs |
0.7 |
5 lbs |
1.0 |
8 lbs |
7 |
50 lbs |
Ring mail |
40gp |
1.5 |
15 lbs |
0.3 |
3 lbs |
0.5 |
4 lbs |
3 |
30 lbs |
Scale mail |
60gp |
2.0 |
20 lbs |
0.4 |
4 lbs |
0.6 |
6 lbs |
4 |
40 lbs |
Splint mail |
80gp |
3.0 |
20 lbs |
0.6 |
4 lbs |
0.9 |
6 lbs |
6 |
40 lbs |
Studded leather |
20gp |
1.5 |
13 lbs |
0.3 |
2 lbs |
0.5 |
4 lbs |
3 |
25 lbs |
|
|
|
|
Helms |
Type |
AC |
Cost |
Weight |
Surprise |
Cap |
6 |
4gp |
3 lbs |
normal |
Close-faced |
3 |
20gp |
10 lbs |
-1 penalty |
Mail coif |
5 |
10gp |
5 lbs |
normal |
Great helm |
1 |
80gp |
20 lbs |
-2 penalty |
Leather helm |
8 |
1gp |
2 lbs |
normal |
Open-faced |
4 |
12gp |
7 lbs |
-1 penalty |
|
Shields |
Type |
AC Mod |
# Foes |
Cost |
Weight |
Buckler |
+1 |
1 |
1gp |
3 lbs |
Small |
+1 |
2 |
3gp |
5 lbs |
Medium |
+1 |
3 |
7gp |
7 lbs |
Large |
+1/+2* |
4 |
10gp |
10 lbs |
Body |
+2 |
4 |
15gp |
15 lbs |
|
* +1 vs melee attacks, +2 vs missile attacks |
|